;;; spinner-autoloads.el --- automatically extracted autoloads
;;
;;; Code:
(add-to-list 'load-path (or (file-name-directory #$) (car load-path)))

;;;### (autoloads nil "spinner" "spinner.el" (22276 62430 0 0))
;;; Generated autoloads from spinner.el

(autoload 'spinner-create "spinner" "\
Create a spinner of the given TYPE.
The possible TYPEs are described in `spinner--type-to-frames'.

FPS, if given, is the number of desired frames per second.
Default is `spinner-frames-per-second'.

If BUFFER-LOCAL is non-nil, the spinner will be automatically
deactivated if the buffer is killed.  If BUFFER-LOCAL is a
buffer, use that instead of current buffer.

When started, in order to function properly, the spinner runs a
timer which periodically calls `force-mode-line-update' in the
curent buffer.  If BUFFER-LOCAL was set at creation time, then
`force-mode-line-update' is called in that buffer instead.  When
the spinner is stopped, the timer is deactivated.

DELAY, if given, is the number of seconds to wait after starting
the spinner before actually displaying it. It is safe to cancel
the spinner before this time, in which case it won't display at
all.

\(fn &optional TYPE BUFFER-LOCAL FPS DELAY)" nil nil)

(autoload 'spinner-start "spinner" "\
Start a mode-line spinner of given TYPE-OR-OBJECT.
If TYPE-OR-OBJECT is an object created with `make-spinner',
simply activate it.  This method is designed for minor modes, so
they can use the spinner as part of their lighter by doing:
    '(:eval (spinner-print THE-SPINNER))
To stop this spinner, call `spinner-stop' on it.

If TYPE-OR-OBJECT is anything else, a buffer-local spinner is
created with this type, and it is displayed in the
`mode-line-process' of the buffer it was created it.  Both
TYPE-OR-OBJECT and FPS are passed to `make-spinner' (which see).
To stop this spinner, call `spinner-stop' in the same buffer.

Either way, the return value is a function which can be called
anywhere to stop this spinner.  You can also call `spinner-stop'
in the same buffer where the spinner was created.

FPS, if given, is the number of desired frames per second.
Default is `spinner-frames-per-second'.

DELAY, if given, is the number of seconds to wait until actually
displaying the spinner. It is safe to cancel the spinner before
this time, in which case it won't display at all.

\(fn &optional TYPE-OR-OBJECT FPS DELAY)" nil nil)

;;;***

;; Local Variables:
;; version-control: never
;; no-byte-compile: t
;; no-update-autoloads: t
;; End:
;;; spinner-autoloads.el ends here
